March 15, 2023
Google stopped selling Glass Enterprise in March 2023
Google's support notice sets exact end-of-sale and end-of-support dates for Glass Enterprise Edition, while existing units keep working.
20 entries shown, each prepared after the events it records and published with its sources attached.
March 15, 2023
Google's support notice sets exact end-of-sale and end-of-support dates for Glass Enterprise Edition, while existing units keep working.
June 5, 2023
Apple's announcement describes passthrough video, eye tracking and an outward display standing in for see-through optics.
January 1, 2018
Looking Glass's own documentation describes up to 100 views across a viewing cone, not two views duplicated.
Epic's documentation describes MetaHuman as a framework producing rigged photoreal humans driven by phone-captured performance.
January 21, 2015
The 2015 unveiling named waveguide lenses 'holographic' years before HoloLens 2 doubled the field of view.
April 14, 1903
US patent 725,567 and a Science Museum stereograph confirm Ives' 1903 parallax barrier, the ancestor of today's glasses-free 3D screens.
Bayfol and Litiholo documentation shows self-developing photopolymer has replaced silver halide for volume holograms and AR optics.
January 20, 1939
Gruber's stereoscopic-viewer patent and a Science Museum 1938 example show why a fixed-viewpoint reel avoids the alignment problems bigger displays face.
October 1, 1967
Lohmann and Paris computed a hologram's interference pattern with a plotter instead of photographing real interfering light.
August 14, 2018
Two Meta research papers describe how a photoreal avatar is built and driven, a different claim from a live volumetric feed.
The Science Museum Group's database records 901 hologram entries, from a 1965 laser test to a 1987 Lindow Man scan, as retrieved.
March 28, 2008
Hoffman et al.'s 2008 Journal of Vision study measured how mismatched focus and convergence cause fatigue after 45 minutes of stereo viewing.
December 1, 1862
Pepper's 1890 memoir and the patent text it quotes describe the hidden stage and angled glass behind the Victorian ghost illusion.
August 1, 1996
The 1996 light field rendering paper defines the function a light-field display must approximate, and what capturing it costs.
September 25, 2024
Orion demonstrates a glasses-scale waveguide but the company says it will not become a shipping product.
HYPERVSN's own installation rules set mandatory clearances a striking demo can obscure.
January 1, 1996
Light Field Lab's marketing pages were unreachable; its own patents state a real, specific viewing angle instead.
November 1, 2019
ILM's documentation describes camera-tracked Unreal Engine renders on an LED wall, debuted on the series in November 2019.
November 8, 2006
SEC earnings filings from Cisco's first year of TelePresence describe the product but not its room geometry.
March 18, 2020
Apple's 2020 announcements and ARKit documentation specify a five-metre depth sensor feeding real-time mesh reconstruction.